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Car mechanic simulator 2018 changelog

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The editor open, shows the scene area, a menu across the top and toolbar at bottom. This may seem the way to go, and easy, but any update to the game may overwrite these files, and you lose what changes you made.įrom the game launcher select ‘Launch Game Editor’ and click ‘PLAY’. Changing existing files will make changes to the default cars. Each config.txt file should have a corresponding bodyconfig.txt file. Some cars already have variants, and these will be seen as config1.txt, config2.txt etc., with associated bodyconfig1.txt and bodyconfig2.txt etc. Additional copies to follow should conform to the naming sequence, config2.txt/config3.txt/config4.txt/config5.txt/etc./etc. The first variant for the car should be named config1.txt and bodyconfig1.txt. Make copies of the config.txt and bodyconfig.txt files for the default car.

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\Steam\steamapps\common\Car Mechanic Simulator 2018\cms2018_Data\StreamingAssets\Cars folder and select the car you wish to mod.įor this guide I will be making changes to the Bolt Cape (1965 Chevrolet Impala) – see Screen 1 below. Always make backup copies of car files before you go messing with them.

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